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About Digital Art / Professional Official Beta Tester Maddy Taylor Kenyon24/Female/United States Recent Activity
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Maddy's Tips: Building a Strong Portfolio

After receiving a few emails asking for portfolio feedback and general advice, I decided to write a small list of tips that can help a student, graduate, or aspiring artist create a portfolio that game studios will want to look at.

Degree ≠ Job. A lot of studios don't look in a resume for where you went to school. The first thing they're interested in the quality of work in your portfolio. If you have the skills, then you probably have the job!

Do more than homework. Lot's of college students get turned down by studios because they give them a portfolio that only has school work in it. Studios look for people that create more outside of class. It can range anywhere from fan art to designing your own characters.

Get on the forums. Stay active on the game art forums like Polycount or others like CGHub and GameArtisans. Post your work and speak with other aspiring game artists and professionals all over those sites. Lots of studios go to there first to scout for new talent (it's how I got both of my jobs) and you will make tons of connections that could secure your future in the games industry.

Take critique. Always look for and apply critique on your work (especially if feedback is coming from artists with a higher skill level!) It's the only way to learn and ultimately grow as an artist.

Be specific. Having a large range of styles in your portfolio is fun to look at, but isn't that great for hiring. Studios look for artists with specific strengths in the look and style of the type of games they create. Such as realistic, normal mapped army men and weapons if you want to work on Call of Duty, or creating low poly, hand painted textures for characters like in League of Legends or World of Warcraft. The more specific you are, the more a studio will see you fit.

Stay up to date. Studios update their software frequently, so it's great to learn new tools and tricks often so that you're doing more art and less technical tweaks during your day.

Be willing to be temporary. If a studio offers you a temporary position, take it. The sooner you can get your foot in the door, the sooner you will always have that door open to you (you might even be hired on full time!)

Be inspired. Create an "inspiration" folder on your computer and fill it with art that inspires you. It'll help keep you motivated and provide lots of reference to store in your head if you ever design your own.

Create every day. The more you do art, the better and more efficient you'll get (even if it's only an hour a day.)

Stay positive, practice, and make art!


P.S. If you want to read about my personal journey into games, check out my entry here! ->…


Jul 31, 2015
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:icononlyfreeindiegames: :iconindie-projects: :iconadventure-time-rocks: :iconadventuretimefanart: :iconmissingminds: :icongame-makers-group: :icongame-artwork: :iconzbrushrush: :iconfantasyfans101: :iconlowpolypix: :iconleagueoflegends: :iconconceptworld: :icongame-art: :iconzbrushers-guild: :icon3d-characters:

Gruff Kickstarter!

Journal Entry: Fri May 1, 2015, 10:31 AM
Hey guys!

My good friends Brent and Virginia Critchfield just launched the kickstarter for their game, Gruff: The Tactical Card Game of Mutated Monster Goats. The game is tons of fun and an awesome new spin on a card game. If you enjoy card games, please help fund them! :D


MissMaddyTaylor's Profile Picture
Maddy Taylor Kenyon
Artist | Professional | Digital Art
United States

Check out our indie game Blubber Busters!
Blubber Busters

Email : ArtStation : Instagram : LinkedIn : Blubber Busters Game

Not available for freelance or commissions.

I'm currently working at Riot Games as a 3d Character Artist and I've been in the games industry since 2011. I began working in 3D in the summer of 2009 and since then, I've been practicing to push my skills to the limit as a professional artist.

:iconsstrikerr: - Hubby's work <33

What would you be most interested in seeing a tutorial for first? (I will do them all eventually!) 

115 deviants said How to hand-paint a low poly bust!
50 deviants said How to render specific materials!
32 deviants said How to hand-paint a low poly weapon!
5 deviants said Other (please specify in the comments!)


Add a Comment:
Calvincoolridge Featured By Owner Jul 3, 2015   Artist
what software do you use for your 3d art ? it'd be amazing if you did a Quick character(because i know it your job can be demanding of course) from start to finish, just so us beginners could get the basics ^_^
(1 Reply)
Monochrome-Aki Featured By Owner Jun 22, 2015
wait u actually work for the leauge of legands team or just do artwork of it??
(1 Reply)
sobbing-jester Featured By Owner Jun 13, 2015
Wow I just read your journal, you’re such a strong person
and a real inspiration, thank you for writing all that and the tips :)
(1 Reply)
Rookie141 Featured By Owner May 25, 2015  Hobbyist Digital Artist
24 and already that awesome when it's about digital art. i could die right now
(1 Reply)
Karaku-Aki Featured By Owner Apr 12, 2015  Professional Digital Artist
im melting for dj sona~ they are too fantabulous~~
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