Maddy's Tips: Building a Strong PortfolioAfter receiving a few emails recently asking for portfolio feedback and general advice, I decided to write up a small list of tips that can help a student or graduate create a portfolio that game studios will want to look at.
Degree ≠ Job. A lot of studios don't look in a resume for where you went to school. The first thing they're interested in the quality of work in your portfolio. If you have the skills, then you probably have the job!
Do more than homework. Lot's of college students get turned down by studios because they give them a portfolio that only has school work in it. Studios look for people that create more outside of class. It can range anywhere from fan art to designing your own characters.
Get on forums. Stay active on the game art forums like Polycount or others like CGHub and GameArtisans. Post your work and speak with other aspiring game artists and professionals all over those sites. Lots of studios