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January 23
1.3 MB
1367×803
Sta.sh
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Comments: 15
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:iconmissmaddytaylor:
Just in time for the Chinese New Year, Panda Annie!

Original concept by the super talented, Avery Coleman. Check out his work! -> [link]

Annie & Tibbers © Riot Games 2013
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:iconpuddlefisher:
*puddlefisher Feb 5, 2013  Professional Digital Artist
An absolute pleasure to look at. What a gem!
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:iconmissmaddytaylor:
*MissMaddyTaylor Feb 5, 2013  Professional Digital Artist
Thank you! :)
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:iconandava:
i need to get back on this shit. XD
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:iconmissmaddytaylor:
*MissMaddyTaylor Feb 1, 2013  Professional Digital Artist
You should! XD
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:iconmega250:
Awesome work! How do you get such clean creases like in Annie's hair and dress? Do u build that in the low-poly? Usually when I try to make creases like that they end up pretty messy and with a lot of "smudges" around the curve.
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:iconmissmaddytaylor:
*MissMaddyTaylor Jan 25, 2013  Professional Digital Artist
Thanks! This is all started mainly from dynamesh (except Annie's body). I use the damn standard brush and use clay polish to clean up the edges. Hope that helps! :)
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:iconmega250:
Thanks so much! I'll definitely give that a try :)
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:iconmmkh:
~MMKH Jan 24, 2013  Hobbyist Digital Artist
Do these sculpts ever get used in the game? Because these would be great if there ever was an updated graphics engine. I could see normal maps and the like applied. :)
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:iconmissmaddytaylor:
*MissMaddyTaylor Jan 24, 2013  Professional Digital Artist
We only use them to help get an AO for the diffuse. That would be a good idea for using them in the future. ^_^
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:iconmmkh:
~MMKH Jan 24, 2013  Hobbyist Digital Artist
Which takes longer to do, the low poly model or high poly sculpt?
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