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November 6, 2013
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Space Nurse WIP by MissMaddyTaylor Space Nurse WIP by MissMaddyTaylor

Here’s some texture progress on the Space Nurse.. I like to call her ~ Eva <3


Thank you for all the support guys ^-^


spacewhalegame.tumblr.com/

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:iconhision:
hision Featured By Owner Dec 6, 2013  Professional Digital Artist
like the colors and the shapes, looks awesome!
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:iconmissmaddytaylor:
MissMaddyTaylor Featured By Owner Dec 6, 2013  Professional Digital Artist
Thank you! 
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:icondimidevos:
DimiDevos Featured By Owner Nov 22, 2013
guuuurl, i'm so jelly of how clean of all your guys's stuff is.

 it's so damn hard to pull off. you guys handle form so well.
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:iconmissmaddytaylor:
MissMaddyTaylor Featured By Owner Nov 23, 2013  Professional Digital Artist
Hey, thanks a lot! Your newest pieces are great, I'd love to see more hand painted stuff  Clap 
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:icondimidevos:
DimiDevos Featured By Owner Nov 24, 2013
thanks! i'm planning to ^^ such fun.
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:iconfoobarsan:
foobarsan Featured By Owner Nov 10, 2013
I'm a bit curious what program you used to texture this piece with? or for that matter all the other epic stuff you have in your gallery! :D 
I am an Animator from the start but have gotten more in the production of making models now days. And looking for tips to speed up my workflow.
How are your typical workflow when it comes to making characters or other props for that matter? I've seen your using Zbrush quite alot :p

Once again epic stuff looking forward for more om nom stuff! ^^
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:iconmissmaddytaylor:
MissMaddyTaylor Featured By Owner Nov 10, 2013  Professional Digital Artist
Thanks :) I used 3d Coat primary to texture her and here's a summary of my process:

1. Create a basemesh in Silo
2. Take basemesh into Zbrush and sculpt to create high poly model
3. Decimate model and import into 3d Coat to retopo (create low poly model)
4. Unwrap low poly model in 3ds Max and arrange UVs
5. Bake AO, Normal, Bent Normal, and Spec maps in XNormal
6. Use maps as start for Diffuse to texture block ins in Photoshop
7. Texture low poly model in 3d Coat and Photoshop until complete
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:iconark-kaos:
Ark-Kaos Featured By Owner Nov 12, 2013  Student Digital Artist
Do you Decimate the model to keep as much form as possible for the retop process? 

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:iconmissmaddytaylor:
MissMaddyTaylor Featured By Owner Nov 12, 2013  Professional Digital Artist
Yes
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:iconark-kaos:
Ark-Kaos Featured By Owner Nov 12, 2013  Student Digital Artist
If I might ask, is there a general rule of thumb used in this type of texturing process? I always enjoy the mapping process and have gotten a lot better from your spirited advice.
I always have this issue with creating the diffuse channel of objects, but I think it's usually because I don't, at times understand the use of most. For instance, I know an AO would make
great samples for shadows, but is there any use for it in if making specular maps? 
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